Pertaining Interest
What is short enough to gain interest and long enough to cover the subject?
Check Braingle.com for the answer.
What is short enough to gain interest and long enough to cover the subject?
Check Braingle.com for the answer.
Gamasutra | Not Puzzles, but Scenes: Cinematic Gameplay Interactions Gamasutra During the last year I've had a lot of opportunities to think about what puzzles are and what their role in video games is. I know that I'm not the first to write about this, and that many other experienced game designers have their thoughts on this ... |
Alternate Reality Game puzzle design Gamasutra (blog) But, in a world of near-infinite complexity and endless interlocking systems, how do you tell your players what's part of the game and what's an irrelevant part of reality? How can you design puzzles where literally anything could be interpreted as a clue? |
Tiny Brains: a clever box of rodents rethinking puzzle games Polygon At an event like E3, it's not unusual for a group of strangers to sit down at a multiplayer co-op game and play together without ever communicating with each other. The unspoken expectation among players tends to be, "just figure it out." You can try ... |
GeekDad (blog) | Laser Maze : A Delightful Puzzle Game GeekDad (blog) I've played a lot of digital puzzle games that involve bending lasers with mirrors to hit targets, but now I've got the real thing. Laser Maze is a new puzzle toy from Thinkfun with mirrors, beam splitters, and—of course—a real laser. Here's what ... |