Monday 17 June 2013

Alternate Reality Game puzzle design - Gamasutra (blog)









Alternate Reality Game puzzle design

Gamasutra (blog)

But, in a world of near-infinite complexity and endless interlocking systems, how do you tell your players what's part of the game and what's an irrelevant part of reality? How can you design puzzles where literally anything could be interpreted as a clue?





http://ifttt.com/images/no_image_card.png



Crafty Puzzles

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