Monday, 27 May 2013

The Saturday Paper: Use NEW IDEA On GENRE - Gamasutra (blog)









The Saturday Paper: Use NEW IDEA On GENRE

Gamasutra (blog)

We're reading Smart Terrain Causality Chains for Adventure-Game Puzzle Generation by Isaac Dart and Mark Nelson. The paper describes a new way of generating puzzles for point-and-click adventure games by simulating real-world systems like ...





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Crafty Puzzles

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