Chris Franklin has some thoughts on theme parks and how they are like games.
If a game's not unique, what's the point? asks Frozen Endzone dev Ian Hardingham
Liz Ryerson collects her three critical walkthrough videos of the first chapter of the original Doom and of the subtle nuances of the level’s design and hidden storytelling.
Kimberley Wallace put out a new piece published by Game Informer about how confronting despair can influence a reading and ultimately the ending choice in Beyond: Two Souls.
Martina Schwerdtfeger shared her experience playing shooters as a woman with Femgeeks.
Robert Rath in his weekly pamphlet says that we need more soldiers to write about games.
Yesika Reyes of Gameranx looks back at the top 10 Underrated Games of 2013.
>3d wooden brain teasers for you to try via Geek Art Gallery http://geekartgallery.blogspot.com/2013/12/gaming-round-up-december-6-2013.html
3d wooden brain teasers for you to try from Net Sauce http://netsauce.blogspot.com/2013/12/gaming-round-up-december-6-2013.html
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