Thursday, 1 August 2013

Strip Em All Builds Puzzles Out Of Psychology - The Escapist









Strip Em All Builds Puzzles Out Of Psychology

The Escapist

If there's one thing that adventure games have taught us, it's that logic can be a fickle thing. For every predictable inventory conundrum, there are at least two Rubber Ducky puzzles. Perhaps recognizing that logic had no place in adventure games ...





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